I've put some thought into creating a disc golf game. Monkey Ball Bowling provided my original inspiration because of its sequence of steps similar to a disc golf run-up and release. Here are the basics of what I envision:
1. Choose disc
2. Set type of shot (steps/stance)
3. Set focal point (including height)
The SHOT sequence:
4. Last-second compensations for error correction
* Test wind by dropping grass and/or hearing the wind howl (like on this video from Bowling Green Final 9 DGTV
* Some sort of search for discs? Could affect fatigue
* Lost discs can't be used again until you receive a phone call or find them on a message board
* Pedestrians, dogs, cars, wildlife, etc.
* Interactive walk with group for multiplayer:
- Watch their shot from where you're standing
- Press different buttons to cheer/jeer your opponent
* Discs have a beat-in factor that is represented by the amount of wear shown on the disc and its flight.
- Several views that are toggleable including a disc cam view
. Views are extremely important for retaining interest.
- Putting needs to have a different feel than driving and approaching. Like a thumbstick or mouse finesse skill. Tough straddle type of putts = lower margin for error (inc. difficulty)
- The game could be in collaboration with the PDGA to encourage membership and offer an alternative platform for competition (thinking along the lines of Golden Tee but not as big)
- If the game environment simulated real physics and the flight of the saucer was based on its torque and aerodynamics as opposed to a pre-fabricated flight path, the game could potentially serve as a way of testing new disc designs. I know, that’s stretching it. It would also have more realistic results on tree ricochets and the wind if the environment were based on real physics and collisions.
- COURSE EDITOR (even if SDK). Make it easy for people to submit local courses and have contests for the best replicas, original ideas, etc. You could practice how you're gonna play every hole the week before a tournament!